


I figured you’d start in a section of space, maybe following a trail of ship carcasses to an orbital station you think might have the parts and fuel needed to get your ship Shock-capable.” (In the Dead Space universe, the ShockPoint Drive was a means of interstellar travel invented by an astrophysicist named Hideki Ishimura.) “The flotilla section in Dead Space 3 hinted at what non-linear gameplay could be, and I would have loved to go a lot deeper into that.

“The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors,” explains Wanat. As a result, the gameplay in Dead Space 4 would be more focused on the non-linear aspect of exploration that was touched on in DS3. Well, in an interview with Eurogamer, former creative director at Visceral Ben Wanat discussed just what the team would do had Dead Space 4 been given the green light.įor starters, Wanat talks about how after Dead Space 3, humanity would be on the verge of extinction thanks to the Necromorphs. There’s still that lingering question of “what if?”. It’s a sad reality of the industry when your game underperforms and your owner decides to cut its losses. To say that it still stings that Dead Space developer Visceral Games is gone (and along with them for the time being, the Dead Space franchise) is an understatement.
